![]() Maximum Carnage had a definite and definitive comic book style to it. To fully appreciate how much Separation Anxiety sucks, you must fully appreciate how much Maximum Carnage rocks. The storyline it came from was weak in the first place, and there’s no attempt to hide that here most of your time is going to be spent fighting color-swapped versions of the same enemy in exotic locales like the mall and the sewer for poorly explained reasons. It doesn’t progress the story with comic panels it gives you a wall of text before each mission and lets you go. ![]() " Separation Anxiety, however, does not have that style. It was a commercial success, selling over two million copies worldwide.Spider-Man & Venom: Separation Anxiety (Genesis) review "Venom: Spider-Man: Separation Anxiety" received generally positive reviews from critics, who praised the graphics and gameplay, but criticized the short length of the game. The game features bosses at the end of each level, which the player must defeat in order to progress. The player can also find and use various power-ups, such as extra web fluid and health-restoring spider symbols. ![]() The game is a side-scrolling beat 'em up in which the player controls Spider-Man as he fights his way through various levels, using his webs and acrobatic abilities to defeat enemies. The game features the titular character Spider-Man attempting to stop his archenemy, Venom, from orchestrating a city-wide crime spree with the help of several other supervillains. It is based on the "Spider-Man" comics published by Marvel Comics, specifically the "The Venom Saga" story arc. "Venom: Spider-Man: Separation Anxiety" is a video game released in 1995 by Acclaim Entertainment for the Super Nintendo Entertainment System and Sega Genesis/Mega Drive. ![]()
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